REVIEW: Tiny Toon Adventures: Buster’s Hidden Treasure (1993, Genesis)

It’s safe to say that by this point, we’ve established that licensed games tend to vary in quality.

When they’re good, they’re REALLY good.

And when they’re bad…well…see for yourselves.

And today, we’re going to take a look at a licensed game. A Tiny Toons licensed game, for that matter: Tiny Toon Adventures: Buster’s Hidden Treasure.


So what category does this game fall into? The masterpieces, or the disasterpieces? Let’s find out, shall we?

THE LOOKS – If there is one thing I can compliment this game on, it’s definitely the graphics. While not particularly great, they do capture the essence of the show pretty well. Each world has a bright, but charming look to them, and despite being somewhat generic, they are pretty neat for what they are. The character sprites on the other hand are pretty nice as well, having cartoonish designs and animations. While it’s definitely not one of the best looking Genesis games, the graphics are still a pleasure to look at.

THE SOUND – Another thing that I love about this game is the music. Done by composers Shinji Tasaka, Hideto Inoue, and Tsuyoshi Sekito, the music has a very upbeat, lively tone to it, matching the game’s visuals rather perfectly. In regards to the sound effects, though…yeah, they’re really nothing special. It also doesn’t help that some of them can get quite annoying at times, but it’s a flaw that can be easily overlooked if you focus on the music.


Pictured: A good game desperately trying to break out.

THE GAMEPLAY – Aaand here’s where the positives come to a grinding halt! Where the heck do I even START? Well, I’ll start off by saying that the way Buster controls is just very…strange. It often varies between loose, clunky, and stiff, which in turn makes platforming a bit of a hassle at times. This is also not helped by the level design. Oh my jeebs, the level design. Not only does it feel extremely derivative from other platformers at the time (I’ll give you a hint here: the most obvious one has a character who’s name starts with an S and ends with a C), but it just feels clumsily put together as a whole! There’s barely any sense of cohesion, and when you add that in with absurd difficulty spikes, the unacceptably long length (Sonic 1 has 19 levels. This game has 33. It’s unacceptable for a 90’s platformer, at least.), and bad hit detection, you’re just left with something that lacks any enjoyability or identity.

THE BOTTOM LINE – Even if it has decent graphics and great music, Tiny Toon Adventures: Buster’s Hidden Treasure is NOT a good game, suffering from bad level design and even worse gameplay. And the sad thing is, despite all the flaws I mentioned, there IS a good game lurking deep within! I just know it! I mean, the people behind this game, Konami, made TMNT: Turtles in Time and Rocket Knight Adventures, and those games are amazing! So what the F-last three letters of muck happened here? What’s even worse is how people actually PRAISE this game! Seriously, I can’t count the number of times I’ve seen people going on about how “great” this game is. Honestly people, can you take off your nostalgia goggles for at least ONCE!? Granted, it’s not the WORST licensed platformer out there… but a mediocre game is still a mediocre game nonetheless.


Also, be sure to post comments and leave feedback!


4 thoughts on “REVIEW: Tiny Toon Adventures: Buster’s Hidden Treasure (1993, Genesis)

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  4. Pingback: REVIEW: Bubsy in Claws Encounters of the Furred Kind (1993, SNES) | retr0pia

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