retr0spective: Naughty Dog (Part One)

Greetings again, my fellow retr0pians, and welcome to the very first edition of “retr0spective”, a segment where I take a look at the histories of video game characters and companies of all types. And for my very first topic, I’ve decided to look no further than one of the most beloved and prominent developers of the modern age of gaming, Naughty Dog.

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Currently in their thirty-second year of existence as of 2016, the company, owned by Sony Interactive Entertainment, have given us some of the greatest and most well-known video game franchises of all time. But how exactly DID they manage to get to this point? That, my friends, is what you are about to find out right now…

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The year of 1984 was one of the biggest ones for entertainment imaginable. It was during this year that the Teenage Mutant Ninja Turtles made their debut (and a quite brutal one, for that matter) along with the Transformers, the Gremlins, the Ghostbusters, T-800, Freddy Krueger, and various others would make a name for themselves in multiplexes around the globe, and Saturday morning cartoons still reigned the airwaves. In the midst of all this, high school pupils and longtime best buds Jason Rubin and Andy Gavin had gotten into the prospect of making video games of their own; a prospect that didn’t take too long to blossom, as they would soon found Jam Software (ND’s original name) and went on to release three computer games over the course of three years, before they were finally renamed as Naughty Dog proper when they released their fourth game, Keef the Thief (a game which I haven’t played, but from what I’ve seen looks to be a humorous adventure/role-playing game in the vein of Monkey Island without the point and click elements), which was published by Electronic Arts in 1989. This wasn’t ND’s only game with EA, as they had also made one more game with them for the Sega Genesis, Rings of Power (an isometric fantasy role-playing game) in 1991 before breaking ties with them completely. It was at this point that ND was on the verge of closing their doors, as Rubin and Gavin were in college, leaving them little to no time for game development, and were also bankrupt. In a desperate last resort to save the company, Rubin and Gavin noticed the popularity of fighters at the time such as Street Fighter II and Way of the Warrior, and decided to make one of their own, the end result being one of the more well-known games for the immensely unsuccessful 3DO, Way of the Warrior.

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Seeing as how ND was, all things considered, on the brink of shutting down, it was clear that WOTW’s development wasn’t going to be a day at the beach. And, rather unsurprisingly, it was. As ND was bankrupt, the game suffered from a myriad of budget issues which affected the overall development, which meant that Rubin and Gavin were not able to afford any kind of proper backdrops as well as proper costumes (it doesn’t help either that while Rubin and Gavin were in the process of filming the characters, their neighbors thought they were making a snuff film). Fortunately, things ended up working out rather well in the end when reviews of the game, while mixed, managed to gain enough interest to make the game a success, thus keeping ND afloat. Being satisfied with the success of the game, Mark Cerny, the then-CEO of the now-defunct Universal Interactive Studios, signed a three-game-deal with Rubin and Gavin, and soon enough brainstorming for the first game in the deal was underway. Taking advantage of the fact that there was really no such thing as a “3D platformer” at the time (DKC had 3D graphics, but it wasn’t a 3D platformer in the traditional sense), Rubin and Gavin decided that they would make one of their own…and with that, PlayStation and platformer history was made, in the form of 1996’s Crash Bandicoot.

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To be continued…

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REVIEW: Bubsy in Claws Encounters of the Furred Kind (1993, SNES)

Greetings, retr0pians. Over the past five months, I’ve reviewed quite a handful of Sonic clones. Some good, some not so good, and some so horrid that I feel to need to excessively shower just by uttering the names of them. However, if there’s one thing that I’ve learned from all of my years of surfing the web, you can’t call yourself a true expert on the “mascot platformer” sub-genre of games until you’ve talked about one that stands out from all the others, at least in terms of reputation, and that very one is Bubsy in Claws Encounters of the Furred Kind.

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Based on an idea by veteran game designer Michael Berlyn and developed and published by Solid Software and Accolade respectively in 1993, the game’s plot (or at least, the closest there is to one) revolves around the exploits of Bubsy, a bobcat with attitude, as he comes into conflict with a devious alien species known as the Woolies, and must stop them from stealing all of the world’s yarn supply, especially since he has the largest yarn collection of them all. A bit offbeat, sure, but nobody scoffs at the concept at a fat overalls-wearing plumber who stomps on turtle-like creatures or a blue hedgehog that goes around destroying robots and annoying an egg-shaped scientists. Getting back on topic, while it did get plenty of attention and even some rather favorable reception during its’ release, Claws Encounters has went on to receive a large amount of backlash over the past decade, with some even going as far as to labeling it the game that set the demise of the “mascot platformer” sub-genre of video games in motion. With criticism THIS harsh, is there something about Bubsy that people simply don’t understand, or should this just waltz back over to the kitty litter where it belongs? Let’s find out, shall we?

THE LOOKS – If there are two things that even the most avid detractors of this game can say it got right, it would most definitely have to be the graphics and the music (which we’ll get to in a minute). Fitting in line with the strange premise, the graphics opt for a more Looney Tunes-esque look and feel (Heck, Berlyn himself said that he was inspired by the works of Max Fleischer when developing the look of the game), which is most evident by several of the character designs and animations, including but not limited to bouncing cars, wild takes, and even some slapstick death animations. However, if there’s one thing that I think kind of brings down the visuals, it would have to be the lack of variety. The backgrounds, while nice and pretty, tend to repeat the same themes. There’s a total of three forest worlds, all of which only having slight differences from one another. Of course, it isn’t TOO severe, but it does leave you with the feeling that not much thought was put into theming the levels.

THE SOUND – Like I mentioned earlier, the music is one of the two things that most people can say this game got right, and they are definetely not in the wrong. While it’s definetely no Puggsy or Plok, the soundtrack is still great as it is, ranging from a wide variety of styles and instruments that go together very nicely with their respective worlds. The sound effects also help to manifest the game’s cartoony approach, with many of them sounding like they would fit right at home with the animated saturday morning shows of old. But then comes the elephant in the room…Bubsy’s voice. While I will say that this isn’t his WORST voice, especially compared to the one in 3D, it’s still pretty irritating. Not only does his actor sound like he’s trying WAY too hard to be “sarcastic” and “wacky” (it doesn’t help  that he even stumbles one line), every time you die, he says a qoute that either has nothing to do with anything, or is just a random pop culture reference. Either way, it still manages to bring down the overall experience, even more so than the lack of level variety. However, this is nothing compared to what we have next…

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Pictured: The earliest known user of The DreamWorks Face.

THE GAMEPLAY – Oh my Miyamoto, it’s Buster’s Hidden Treasure AND The Lion King all over again…starting off with the controls, they are just bad. They’re stiff, loose, and slipperly, and there are times where you can go flying all over the place because of their aforementioned flaws. Next, there’s the fact that you die in one hit. Why is this such a problem? Well, unlike the game that it’s ripping off- erm, I mean, inspired by, there’s nothing that can shield you. NOTHING. Not even the yarnballs. This results in pretty much all of the levels being a complete challenge to navigate, and I do mean that in a bad way. Then, there’s the camera. Usually, cameras in 2D platformers don’t really tend to be that much of an issue, but it is most certainly one here, with the camera feeling the need to be zoomed in WAAAY too much, which can really make it hard to see incoming obstacles or enemies, which is made even worse by Bubsy’s speed, which is near-impossible to control. Then there’s the fact that there’s falling damage. Yes, you heard me: falling damage in a side-scrolling platformer. There IS a glide that can be used to break the falls, but still, why should this even be a thing, especially since this isn’t even a cinematic platformer like Prince of Persia or Oddworld? Oh yeah, and the level design? There’s really nothing special nor interesting about it. Like the visuals, they push away variety in favor of just repeating themselves to the point where it gets rather unimaginative. The desert world is the worst offender of them all, with all of the levels in it each starting off with Bubsy on a train, where he has to make it through an insanely trecherous area until he reaches a lever. After pulling the lever, the train stops and he has to jump off of it, where he has to make it through an even more trecherous area and screw this, I’m playing something else. It might not be as bad as Oscar, but the gameplay still leaves plenty to be desired.

THE BOTTOM LINE – Although it does have an appealing visual style and some good music, Bubsy in Claws Encounters of the Furred Kind still manages to cough up a hairball with a lack of variety, annoying voice acting, terrible physics, and level design that will just leave you blank. It shouldn’t be that much of a shock when I say that you should just go play the Mario or Sonic games instead, or if you’re REALLY craving a game that’s similar to them but still manages to have an identity of its’ own, go play Superfrog instead.

4/10

COMING SOON: retr0spective

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Greetings again, my fellow retr0pians! Starting this Sunday, I’ll be starting an all-new segment on the blog titled “retr0spective”, in which I’ll be discussing various video game characters, developers, and companies, and the long and interesting histories behind them. If you have any suggestions on who or what I can discuss, feel free to list them in the comments section below. By the way, be on the lookout for my forthcoming rest of the year schedule announcement!

NOW PLAYING: The Angry Birds Movie (2016, Sony/Rovio)

Greetings, retr0pians. As games have evolved more and more over time, so have the ways we play them. If you’re not seeing one of your relatives playing the latest Call of Duty or Grand Theft Auto installment on an Xbox One or PlayStation 4, chances are they’re getting invested in the latest app to hit the mobile store market, with games such as Temple Run, Cut the Rope, and others proving to be huge hits among our modern-day culture. Now, with that out of the way…do we REALLY need films based off of apps?

Putting aside Hollywood’s increasingly terrible (and I do mean terrible) track record with video games, it just doesn’t even make sense from a business standpoint! With films based on comic books, it makes sense because there are hundreds upon hundreds of stories you can adapt or even create for a medium as grand as the art of cinema. Mobile apps BARELY have a story as much as they do a basic concept. Nevertheless, film studios are determined to get the next big franchise, seeing as how they think we want a Cut the Rope movie, a Fruit Ninja movie, and the topic of today’s article, an Angry Birds Movie.

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I will say that as a fan of the Angry Birds series of games myself, I wasn’t expecting anything grand, especially considering that the distributors are none other than the laughingstock of the film industry, Sony Pictures. However, when I learned who’d be helming, writing, and be involved with the film, I was intrigued. Former Disney folk, Clay Kaytis and Fergal Reilly, were announced to be the directors, and Jon Vitti, a former writer of some of my all-time favorite shows such as King of the Hill and The Simpsons, as well as one of the eleven writers of the film adaptation of the latter show, was penning the screenplay. And don’t even get me started on the vocal cast; Jason Sudeikis, Josh Gad, Danny McBride, Bill Hader, Peter Dinklage, Maya Rudolph, Sean Penn, and….Smosh. Okay, aside from Smosh, I was interested.

Needless to say, I thought that this, along with the Ratchet & Clank movie, would be the two films that would single-handedly prove that it IS possible to make a good video game adaptation. So, how does the film itself fare? It’s….”eh”.

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Starting off with the positives, there actually are quite a handful to be found. The animation, done by Sony Imageworks, is nothing short of beautiful. The sheer amount of attention to detail put into the tropical paradise of Bird Island is very remarkable, with plenty of crisp textures and a vibrant and inviting use of colors. The cartoonish but refined character designs and animation also help to make the film fun to watch and look at, whether it be Chuck’s speedy movements, the small Judge Peckinpah attempting to get around while standing on another bird and covering said bird with a robe, or the climax of the fim, where the birds invade Piggy Island with the intention of retrieving their eggs, showing off many of the birds’ different and unique abilities as they topple and destroy buildings in a chaotic, frantic, and fast-paced sequence that is quite possibly the most faithful representation a film has ever shown of its’ source game (it also helps that they even show the birds’ original, limbless designs in paintings). The humor, when it lands, is funny, and in some cases, downright hilarious. For instance, there’s a scene where our main trio, Red, Chuck, and Bomb, are climbing up a mountain to find Mighty Eagle, who they think can help them do something about Leonard and the pigs. After an amusing sequence of Chuck and Bomb making what they think are “Mighty Eagle noises”, ultimately resulting in an annoyed Red telling them to shut up, they finally reach the top of the mountain…only to realize that they went up the wrong one. Chuck and Red climb back down, but Bomb, dejected knowing that they just climbed up a mountain for nothing, just stays there and cries. A few days pass, and Red and Chuck, realizing that they left Bomb behind, go back up the mountain and get him. Not only is that one of the funniest things I’ve seen in an animated film in recent memory, it also proves that even though the movie as a whole isn’t that great, video game movies CAN be enjoyable if put in capable hands. In addition to that, there’s also some very well-timed and executed slapstick humor and sight gags, reminiscent of the days of classical animators such as Chuck Jones, Tex Avery, and Bob Clampett. The film’s subtle, but truthful message of “anger is sometimes, but not always necessary” is also well-implemented and a good lesson for the children. There are also some rather heartwarming moments as well, one of which I won’t spoil since it does tie into the games in a great way. Unfortunately, the humor leads into what is, in my opinion, this film’s biggest flaw…the story.

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The best way I can really describe the story is that the film is eager to get to the big final showdown between the birds and the pigs, resulting in the pacing of the film feeling like it’s moving along at Chuck’s speed. I’m not joking when I say that RIGHT AFTER the pigs’ welcoming party, Red, Chuck, and Bomb discover while sneaking on their ship that dozens upon dozens of pigs have stowed aboard. Oh and remember what I said about the jokes being funny “when they land”? Well, in addition to working on The Simpsons and a plethora of other shows, he was also the writer of the first two Alvin & The Chipmunks movies. And boy, does it show. When the story isn’t constantly telling us things we already know, such as Red being an outcast or the fact not much of Bird Island’s population likes him or even want him around, it feels the need to delve into some really lowbrow jokes. Okay, not exactly as lowbrow as Foodfight or Norm of the North, but still. There’s a scene where Chuck and Bomb swim around in a lake, swallowing and gurgling the water in it, only to react with horror and regret when Mighty Eagle takes a prolonged whiz in it (complete with a lovely view of a stream of urine), a spectacular amount of puns such as “pluck my life” and “Brad Pig”, a scene where they reference THE SHINING of all things, and a scene that takes place the morning after the egg theft, where Chuck suggests that they “replace” their stolen eggs, claiming that they will be “laying some eggs tonight” before he is immediately shot down by Red. Because…edgy humor in a kids’ movie for the sake of it, I guess?

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But the really sad part is, despite its’ clunky and rushed nature, there are some good things about the story as well! The character arc of Red embracing the fact that anger is not the solution to everything, as well as him accepting Chuck and Bomb as his friends, has the potential to be something that’s funny, entertaining, and heartfelt, but it ultimately ends up being glossed upon in favor of rapid-fire gags that don’t even always hit the mark. It doesn’t help either that some of the other birds, like Stella, Hal, Bubbles, Terence (who isn’t even Red’s brother in this), and Matilda, outside of getting involved in the big egg rescue mission, making gags, and the latter being the teacher of the main trio during their anger management sessions, don’t really serve that much of a purpose, and they end up just being…there. Oh, and I almost forgot about the pigs. Like many of the birds, outside of Leonard, they’re really just there to either make jokes that miss more often than they land and get themselves into stupid antics until the climax, so as villains they aren’t really that great. For what it is, I will say that the story isn’t awful…it just needs a major amount of polishing.

The Angry Birds Movie is arguably the greatest video game film adaptation ever made…though that’s just comparing it to the other adaptations that have came and went through the years. If you’re a fan of the games and/or if you REALLY want to see it, then I guess I can’t really stop you. And for some of my viewers that may have kids, seeing as how they are this film’s target audience, they might get a kick out of it. But other than that…yeah, I’d suggest you go see Zootopia if it’s still playing.

5/10

REVIEW: Wally Bear and the NO! Gang (1992, NES)

Greetings, retr0pians. Back in the day, one of the most prominent issues in our youth was the usage of drugs – an issue that was so prominent, in fact, that just about every medium of entertainment had to go out of its’ way in order to inform people about the dangers of drugs, whether it be through adverts and posters, television specials, and of course, video games.

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Released in 1992 for the NES and developed and published respectively by American Game Cartridges and American Video Entertainment (truly the pinnacle of creativity), this unlicensed and infamous title revolves around the exploits of the titular protagonist as he travels throughout his hometown to reach a birthday party planned for him and his group of drug-resisting anthropomorphic buddies called the NO! Gang at his Uncle Grizzly’s house, having to put up with bomb-throwing mice, dogs, birds, and demonic underground fortresses, all while learning about just how “totally not rad” and “un-cool” drugs are, yo! Ugh…you can’t make this stuff up, folks. Let’s just get this over with, shall we?

THE LOOKS – Okay, I know that preferences of graphics can tend to be subjective, but…JEEZ, is this thing absolutely hideous. For starters, the use of colors just looks very off-putting. There’s plenty of greens, blues, browns, purples, and a barrage of others, but unlike a GOOD looking game like Little Samson, they don’t really blend together successfully, and just end up looking like a complete and utter mess, with an overall lack of detail, effort, or care, which could NOT be more prominent by the fact that the backgrounds keep repeating themselves, a la a Hanna-Barbera cartoo- no, scratch that. Hanna-Barbera cartoons actually have charm to them. The character sprites don’t fare any better either – I guess I can see what they’re trying to do with the whole funny animal design and approach, but all of the end results just look incredibly unprofessional and just downright lazy! For instance, Timmy Tiger looks like a green monkey with stripes, Billy Bunny looks like Bugs Bunny’s lesser-known and lesser-talented cousin, Stevie Squirrel looks like a deformed weasel, and Toby Turtle doesn’t even REMOTELY resemble a turtle. I wouldn’t go as far as to call the graphics “horrible”, but as they stand, “ugly” is the perfect word I’d use to describe them.

THE SOUND – If the complete and utter lack of thought that went into making this game wasn’t already obvious with the graphics, then it will most certainly show it’s presence with the music. The music, much like the visuals, just give off a feeling of laziness – the melodies lack a consistent rhythm, and are just so ruthlessly forgettable and droning, they might as well not exist at all! It also doesn’t help that, for some inexplicable reason, the programmers thought that it was a good idea to have the music loop over, and over, and over, and OVER. The sound effects are equally as forgettable, being quite possibly the most generic ones of any NES game, licensed or otherwise. But alas, none of the things I’ve said so far don’t even come close to the true horrors on display here….

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Another day, another skateboarding bear in the neighborhood.

THE GAMEPLAY – …you know, I kind of find this game’s message of not doing drugs to be outright ironic and a tad bit hilarious – because judging by just how mind-numbing, frustrating, and downright terrible the gameplay is, the programmers and designers might as well have been stoned themselves! From the VERY MOMENT you start playing, problems-a-plenty rear their heads; the controls are somehow stiff and awkward at the same time, and the jumping is complete garbage. Oh, and I forgot to mention…EVERYTHING. IS. OUT. TO. KILL YOU. Okay, I kind of already stated that in the introduction, but still. Although you can manage to defend yourself somewhat with a frisbee that can kill your enemies as well as a skateboard power-up that can make you go faster (oh, and both can give you more than one hit point), so that’s one thing I suppose this thing at least got kind of right. But, by far, the definitive worst thing about this game has to be the painful repetitiveness. Here’s pretty much how the whole game goes: you go out and about, desperately trying to not get killed, until you come across a location that just so happens to have one of your buddies. Said buddy then proceeds to tell you about a problem that is going on, all of them resulting in a hammered-down moral. You then go through the location (which can range from laughably easy to insanely hard) in order to solve the problem. Once you solve the problem, you go out and about once again, desperately trying to not get killed some more. Stretch this out for a total length of 20 minutes, and yet you’ll still somehow feel like you’ve wasted hours of your life by the time you’re done!

THE BOTTOM LINE – Wow…I can see why Nintendo didn’t want anything to do with this in terms in licensing it as an official member of the NES library. Wally Bear and the NO! Gang is just a pitiful excuse for a game, with tons of forced morals, a painfully “hip” protagonist, lazy music, unappealing graphics, and gameplay that might just give you a newfound appreciation for watching paint dry. In fact, I’d rather watch Cartoon All-Stars to the Rescue on repeat than EVER touch this waste of one of the most innovative consoles of all time’s capabilities ever again. Do like an anti-drug PSA, and just say “NO!” to this crud pile. Wait a second…bomb throwing mice…where have I heard that before?

…eh, I’m probably just overthinking it.

2/10

Playtonic Reveals A Slew of Details and Characters from Yooka-Laylee

After a year-long period of waiting, with the occasional character or soundtrack reveal here and there, Playtonic Games have finally come out from the shadows to reveal exactly what the heck’s been going on with their Banjo-Kazooie spiritual successor, Yooka-Laylee.

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This is gonna be one doozy of a post, so let’s get started with the most interesting reveals out of all, the characters and plot.

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The game’s story revolves around the exploits of the titular duo – a well-meaning chameleon named Yooka and his best friend Laylee, a slightly unhinged bat, as they must traverse throughout several worlds and collect mystical pages called Pagies, amongst other items, if they hope to put an end to the evil schemes of businessman-er, bug, Capital B, the owner of the corporation Hivory Towers, and his henchduck Dr. Quack, the owner of the recently-acquired Quack Corp, who plan to take all of the word’s literature and use it for their own greedy purposes. Along the way, they’ll be aided by a cast of colorful characters such as Trowzer, a salesman snake who can teach Yooka and Laylee many types of abilities, Rextro Sixtyfourous, a dinosaur that resides in arcade cabinets that hold several mini-games, and Dr. Puzz, a pink squid inventor and Quack’s former partner, who can help turn Yooka and Laylee into various forms.

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Hey, I didn’t know they were shooting Frozen 2 around here!

It’s a wacky premise, not dissimilar to that of the Banjo series, which is definetely a good thing. Capital B himself looks like he could be a threatening but hilarious adversary to Yooka and Laylee, as well as a worthy successor to Gruntilda (who’s one of my all-time favorite video game villains, by the way). Playtonic have also revealed that July will be the intended month of release for the backers-only Toy Box, which will serve as a basic demonstration of how the game’s overall style will be like when the final product is released. The release date for the final product, however, is still yet to be determined, although Playtonic have stated that they are “getting close”.

I do think that this does have a lot of potential. While recent 2D and 2.5D platformers have been getting plenty of attention lately, 3D platformers on the other hand just haven’t been as frequent, although several fledging developers have been working to revive the genre. And while I am not exactly a diehard Rareware fan, I absolutely love the Banjo-Kazooie series, and consider it to be their highest achievement along with Killer Instinct. Let’s just hope that this turns out to be hugely successful, unlike certain other Kickstarted spiritual successors.

What are your impressions of Yooka-Laylee so far? Be sure to post them in the comments section, and join me tomorrow as I take on a game that thinks it’s educational, when in reality it’s anything but.

The Tetris Movie Trilogy And Hollywood’s Seemingly Hopeless Struggle With Video Games

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Over the past several years, Hollywood has become more and more fixated on adaptations of pre-existing material rather than telling fresh and new stories. While this is definetely not a bad thing (for the most part), it’s looking to be a trend that just won’t go away. If anything, since the resounding successes of Harry Potter, The Hunger Games, The Avengers, Twilight, and The Lego Movie, it’s gotten even more severe.

Knowing Hollywood, they’ll probably realize to scale things back a bit eventually. But for now, big-budget adaptations are the current norm. Just ask Larry Kasanoff, the director of 2012’s hilariously absurd CG disasterpiece Foodfight and founder of the production company Threshold Entertainment, who has took it upon itself to not only make just one $80 million-dollar “sci-fi thriller” Tetris movie, but an entire trilogy, set to be filmed in China, and NOT Russia, where the entire franchise originated….missed opportunity there, I must say.

Regardless, I think the real question here isn’t if a concept as utterly ridiculous as a Tetris film should happen, but rather if it should even be greenlit considering the absolutely deplorable reputation video game movies have. While the Resident Evil movies, as godawful as they are, tend to be box office successes, other video game movies fail completely to even slightly resemble their source material, while the others that do still end up bombing regardless.

Even some in-development video game films have had some trouble getting off the ground; there’s barely been any word on the Last of Us and Sly Cooper movies (although development of the Uncharted movie still seems to going, albeit at a snail’s pace), and with the total failure of Ratchet & Clank, there’s a good chance that they might be on the chopping block.

But, even taking in account of huge flop after huge flop, there might just be some hope for the future of video game movie adaptations. The Angry Birds Movie, while it has received some mixed reviews with a 56% percent on the website Rotten Tomatoes (which, to be fair, is way better than R&C’s 16%), looks to be a vibrant and humorous romp that captures the spirit of the apps while also managing to be its’ own thing. The Assassin’s Creed movie is also shaping up to be quite decent, with an all-star cast and some beautiful set design and intense action scenes going for it, with the same going to the Warcraft movie. Nintendo seems to be gaining more confidence of getting back into making non-Pokemon movies, and even plan to make some animated features of their own. Even the eventually-coming Sonic movie seems to have some talent going for it, with an insanely – skilled animation studio doing the VFX for it and two writers/producers who are actually lifelong fans of the franchise themselves.

At the end of the day, however, no one knows just how successful any of these films, the Tetris movie included, will turn out to be. So, the only thing we can really do right now is to wait and see.

What are your thoughts on video game movies? Be sure to post them in the comments section below.