Mighty No. 9 Isn’t So Mighty

In an age where mainstream Triple-A publishers have become increasingly difficult to work and cooperate with, the act of seeking crowd-funding for developing games has become a regular occurrence. Some have succeeded tremendously, while others…well, they gave it their all, I guess? However, if there’s one project that will go down in infamy as a shining example of how NOT to use crowdfunding, it would most certainly be the topic of today’s article, Mighty No. 9.


Ah yes, the game that was once regarded as the Mega Man series’ return to form, only that the twist was there were no Mega Man characters. Initially met with hype that went off the charts, the game soon underwent a string of issues, delays, and all sorts of drama that ended up hampering the production. As of this writing, the game has finally been released with surprisingly little fanfare (other than what is quite possibly THE WORST VIDEO GAME TRAILER OF ALL TIME) and even less enthusiasm, with sites such as IGN and GamesRadar writing it off as a soulless, mediocre-at-best imitation of the blue bomber’s NES adventures.


Mighty No. 9: Proudly sponsored by Domino’s Pizza!

Being in charge of something that turned out so unsatisfying, you would think that Keiji Inafune would AT LEAST offer some sort of apology. Alas, that would be giving him too much credit. When being confronted about his feelings towards the game’s reception, he claimed that the folks at Comcept “put everything into making this game”, although all other evidence points to the contrary. In the end, he capped it off with a surprisingly ignorant usage of the “better than nothing” statement, which resulted in him and the game receiving even MORE backlash, including a jab from – wait for this – THE SONIC THE HEDGEHOG TWITTER ACCOUNT.    Wow. You know you’ve failed hard when even Sega is making fun of you.


Erm…would a simple “no thanks” be polite enough for you?

While I’m not that into the Mega Man franchise (For the most part. There are quite a few games in it that I would consider great.), I can kind of sympathize with what its’ fandom is currently going through. As if Capcom’s ongoing sitting on of the blue bomber wasn’t bad enough, next year he’ll be in for the dreaded “Sonic Boom/Ghostly Adventures” treatment,  and there’s also a good chance that he’ll be receiving a feature film by the same corporation that thought the Fantastic Four should be angsty, actual personality-deprived teenagers.  All in all, it’s looking to be a bleak period for this franchise, and it probably won’t be long until it’s thrown and locked away in the same abandoned warehouse where other forgotten and discarded mascot would-bes that spawned from the popularity of it such as Blinx the Time Sweeper and Gex the Gecko reside. Now that is what you call irony.

*I did not make this parody. It was done by Cliqist’s YouTube channel.*

Do you think the Mega Man franchise has any hope of redemption, or is it simply beyond, for a lack of a better term, repair? Be sure to leave your thoughts and opinions in the comments section below, and thanks for reading!


4 thoughts on “Mighty No. 9 Isn’t So Mighty

  1. Oh boy, Mighty No. 9… I’m about to start playing it, just for kicks. I was given it generously, and I’m pretty sure the donor was trying to get rid of it. Regardless, I need to experience this trainwreck for myself.

    I like the Mega Man games, but I’m not the biggest fan. I don’t normally expectations one way or the other., I just want to have fun with it, so if they can even emulate the old NES games (like with MM9 & 10), then I’m fine.

    Liked by 1 person

    • Personally, I’m not even sure if it’s worth playing for amusement on how bad it is, like say, Sonic 06 or Ride to Hell Retribution. If anything, it’s more like Sonic Boom or Awesome Possum where it’s bad, but in a way that’s kind of irritating or just flat-out not enjoyable in any way.

      Liked by 1 person

  2. Yeesh. As if the game didn’t have enough controversies surrounding its development, they had to go and make a trailer that is likely going to go down in history for all the wrong reasons. Then when it’s finally released, the game itself turns out to be mediocre. I wonder of this could be the Daikatana of the indie crowd? It has many of the same elements: a famous game developer leaving a well-known company to start their own, promising that their first game will knock everyone’s socks off, delaying the project multiple times, and ultimately being a disappointment upon release.

    As an aside, I don’t know why so many people are quick to fall back on the “better than nothing” defense in the face of a backlash (both fans and creators have this problem). Sure, it’s annoying whenever a promising project amounts to nothing, but I would rather have that than have it turn out for the work to be bad or even mediocre. It doesn’t matter what industry we’re talking about; the last thing we need is more mediocrity – especially when the project in question had this much hype surrounding it. It’s kind of like how Metroid: Other M tried something different, but ironically probably wouldn’t have turned out nearly as awful as it did had Mr. Sakamoto stuck to what he knew and churned out a token sequel to Metroid Fusion. In both cases, it would have been less of an offense had they released nothing at all.

    Liked by 1 person

    • The fact that they managed to muster up 4 million dollars and still managed to end up with a trailer that horrendous is especially insulting.
      Speaking of which, whatever happened to Red Ash? It’s been quite a while since we last heard of THAT catastrophe.

      Liked by 1 person

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