SOON….

I’ve been somewhat slow in regards to content here lately, and trust me when I say that I apologize for that. I mean, it’s been almost three months since my last real review, I’ve yet to finish Ranking the Pixar Movies, and there are several games lying about in the mist that I’ve yet to give my take on. However, I will say that (hopefully) very soon, the slack is more than going to be picked up. Expect me to branch out into other games, consoles, and companies (and perhaps some beyond the 90’s), as well as more forways by me into other entertainment mediums, as well as some all-new segments and Ranking the Pixar Movies to FINALLY be completed (hopefully before Cars 3 comes out). Until then, be sure to watch this space, and stay retr0 as always! Oh, and as a bonus, have this timeless masterpiece of absurdity:

© 2017 retr0pia Productions

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50 FOLLOWERS!

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First off, I’d like to give out a very special thanks to all of you for helping me reach 50 followers. When I first started this whole endeavor, I didn’t expect it to grow into what it is now, but in a little under ten months, it’s managed to do all of that and more. Also, I’d like to apologize for not doing a Halloween special, as my schedule was at an extremely hectic point at the time and ultimately ended up leaving no room for me to make one. However, I will try to make a Thanksgiving special. In other news, I’ll be hosting my very first stream tomorrow on CyTube here, so be sure to join me! Thanks for supporting my blog, and remember to stay retr0!

SketchQuest!

If you recall back to my One Lovely Blog reward article, you’ll probably remember that I had announced that I was in the process of making a video game of my own while also revealing the main antagonist of it. While I’ve decided to put that project on the backburner for now, as I feel that the premise and characters in it need some refining, I’ve had a ton of other ideas brewing in my head as well. One of them is an idea for an RPG that I’ve had called SketchQuest, a pitch bible for which can be read here. Be sure to lend me your thoughts and opinions!

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While You Wait For Mania And Project 2017, Check Out This Immensely Promising 3D Sonic Fan Game

Following a brief detour with the likes of Lost World and Boom, the Sonic franchise thankfully appears to be on the path to recovery once again. However, while we’ll have to wait and see if the two games set for release next year can truly deliever on the hype, that doesn’t mean that fans of the hedgehog are bankrupt in terms of content that will satisfy them for the time being. And as it turns out, Sonic Utopia just so happens to be that.

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Having been revealed as the big mystery project of 2016’s SAGE (for those who are unaware, it’s an internet convention for Sonic fan games), Utopia aims to bring the style of the original Genesis/Mega Drive trilogy and CD into an open-world 3D format while also expanding upon the groundbreaking formula that they brought to the platforming genre. In essence, it’s a bit like Sonic Robo Blast 2 in terms of concept, but it still manages to be its’ own unique thing at the same time. There isn’t a release date set for the project, and there probably won’t be for a long, long time, but there’s a demo available if you want to try it for yourselves. If you ask me, this could really be something special – and this is coming from someone who doesn’t even like most of the Sonic games outside of the original games! Not only are the music and art style beautifully nostalgic, but it also succeeds in bringing the charm of the originals into a third-dimensional format. You know, given how the ports of the originals and  Mania have actual longtime fans of the franchise attached to them, something tells me it won’t be long until Sega tries to get in contact with these guys as well.

What are your thoughts on this valiant effort to bring the hedgehog’s most cherished outings into a fresh new light? Be sure to leave your thoughts and opinions in the comments section below. 

COMING SOON: Top 5 Biggest Sony Pictures Screw-Ups

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Some of you might know by now that I have quite the disdain for Sony Pictures, the film division of one of the leading Japanese business organizations. And while I won’t go too far into detail as to why (I’ll let this article from a while back do most of the talking) , I can definetely say that they are, in my opinion, the LJN of the film industry. From their inability to learn from their mistakes, the unacceptable treatment of their employees, and the insipid, blatantly corporate nature of their films, they always manage to find new ways to establish themselves as an utter laughingstock. Soon, I’ll be starting up production on an article that will not only showcase their biggest moments of ineptitude, but also maybe – just maybe – prevent another film organization from heading down the path that they’re currently going. As of now, I can’t say when it’ll be out, but hopefully sometime late into the month. If not, then I’ll try to aim sometime around November.

Incoming Article Drought (?)

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Greetings once again, my fellow retr0pians. I have some rather unfortunate news; due to schoolwork increasingly piling up on me as well as the fact that I’ve had somewhat of a burnout, there’s a good chance that new articles won’t be as frequent as they were before. Granted, in my spare time I’ll be sure to get one out, but for now, don’t be surprised if there are some lengthy gaps between articles. That doesn’t mean that my internet presence as a whole will be facing a lack of activity – I’ll still be leaving comments on various posts throughout WordPress, and you can also find me on Twitter (for those of you who have an account there). With that said, be sure to stay retr0 as always.

The Junction Point Games That Never Were

Back in June, I did an article covering the history of the now ironically pretty much forgotten Junction Point. Having been founded by veteran game developer Warren Spector, the studio had found itself brought out by Disney after they had signed a deal to create a game that put a darker twist on the mouse that started it all. Under the name of Epic Mickey, the aforementioned game underwent a MAJOR tonal shift just when it was beginning to reach the finishing line of its’ development, which ultimately had a factor in it not exactly being the breakout hit that Disney hoped it would be. The sequel on the other hand performed even worse, which ended up in Junction Point being shuttered and Spector leaving Disney, which also ended up in the cancellation of two projects that were in the pipeline, both of which I’ll be covering in this article.

First off, we’ll be taking a look at the project that arguably had the most potential out of the two, Epic Donald.

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From what we can see by the details and artwork shared by one of the members on the project, ED was set to be a spin-off of the EM games, as well as being radically different from it in every way imaginable. Aside from taking a lighter route both in tone and presentation, the whole game was essentially going to be a tribute to comic books that featured the character, most notably the ones by the late great Carl Barks. It was also going to have a more open-world approach, with the town of Duckburg having been planned to be fully explorable, whether it be on flipper or on wheels. Unfortunately, the game was unable to make it past the brainstorming phase, as its’ development was only a good number of months prior to Junction Point’s closure. However, the aforementioned member has stated that he hopes to see the project come to fruition with the announcement of the new DuckTales series, which is set to premiere in 2017.

Next up, we’ll be taking a look at another planned EM spin-off, this time by the name of Epic Disney Racers.

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Unlike the aforementioned Epic Donald, there isn’t that much info on this game other than the characters, stages, and mechanics that were planned to be featured. From what we can see from the concept artwork, characters such as Scrooge McDuck and Huey, Dewey, Louie, and Oswald were planned to be featured, and locations from some of the most beloved films in the animated canon were set to be tracks, with Agrabah apparently being one of them. Each character was also going to have their own special attack, whether it be Oswald’s remote or money bags for Scrooge. There was even going to be some sort of mechanic were two characters share a vehicle, not dissimilar to the likes of Mario Kart: Double Dash or Crash Tag Team Racing. Like I said earlier, there’s not that much info on the development of this game, though a page for it on the EM Wiki says that it was most likely sent to the Wasteland early on in development.

And that about does it for the two Junction Point games that never were. Looking back on the history of the studio, it’s kind of depressing to see how everything turned out the way it did, especially when Mr. Spector had big plans for it, if these two projects are anything to go by. But then again, sometimes fate just has different ideas in mind.

What are your thoughts on the two unmade Junction Point titles? Be sure to leave your opinions in the comments section below, and thanks for reading!